Browsing All Posts filed under »interactivity«

Computing and sustainability in billboard mash-up

October 30, 2008

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Today I have been inundated with evidence of the power of computing and its relevance to sustainability. It seems that everyone I know has found the Green’s “make your own Vote for Me billboard“. This is brilliant viral marketing that engages you with their brand message. It seems the very act of looking through your… [Read more…]

eLivingCampus wireframes and paper prototyping

October 22, 2008

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Robert Fulghum famously wrote that all he really needed to know he learned in kindergarten.  He meant, of course, the important stuff like sharing and not hitting, but perhaps he also meant cutting out.    In the development of the eLivingCampus we’ve been doing just that with our paper based prototyping.  We first develop wireframe… [Read more…]

The Wall at Te Papa

October 16, 2008

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There’s a great new interactive exhibit at Te Papa.   The Wall is part of a big new development “Our Space”.    I stood and watched people interacting with the wall for ages.  Much of the time they were playing with the technology but unconciously perhaps they’re telling the story of New Zealand(ers).  It’s not… [Read more…]

Steam’s up for the Prime Minister

September 16, 2008

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Well that was an interesting afternoon.     We’ve been to the opening of the Emperor’s Dragons at the Otago Museum.  Then, after nearly 90 minutes of speeches (being translated three ways), Phil and I dashed to the Dunedin Gas Works Museum for for another  function.  The reason for the busyness was the Prime Minister.… [Read more…]

Little systems thinking in games either

August 17, 2008

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I’m still on the hunt for systems thinking in museums.   I still don’t know why museums tend to shy away from complexity in their interactive exhibits.  Martin suggests that it is the  complexity of making such games that dissuades museums – they don’t have the big budgets of the games industry.  Good point.  … [Read more…]

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